Development
We staff mobile engineers who ship to the stores, not just to a simulator. That includes the parts most quotes leave out: release management, crash triage, store review cycles, and the offline behavior that decides whether an app feels reliable.
A 30-minute call to establish what exists today, what has to be true at the end, and what the real deadline is. No proposal is written before this.
You receive three to five profiles with the specific experience the work needs, their rates, and their availability. You interview whoever you want.
Most engagements start with a short paid trial on a real task. You pay nothing until you decide to hire, and nothing at all if the trial does not convince you.
One person owns the outcome and reports weekly against what was agreed. Scope changes are priced before they are built, not after.
When this is the wrong choice
If your users are on desktop at work, a mobile app may be the wrong first investment. We will say so before scoping one.
Tell us what you are trying to ship. You get a matched shortlist in 48 hours and pay $0 until you hire.
Cross-platform is right for most business apps and cuts cost meaningfully. Native still wins when you depend on device features, heavy graphics, or the last few percent of performance.
A focused first release typically runs $40,000 to $120,000 depending on backend work and platform count. Anyone quoting far below that is either scoping less or planning to renegotiate later.
Yes. Takeovers start with a short code and release audit, because the cost of the first three months depends almost entirely on what state the build pipeline is in.
Vetted engineers, matched in 48 hours. No recruitment fees, no payment until you hire.
πΊπΈ Trusted by companies across the United States