Quality assurance
Mobile testing has to account for devices you do not own and network conditions you cannot control. We staff engineers who test across real devices, cover offline and interruption behavior, and validate the release before the store review, not after.
A 30-minute call to establish what exists today, what has to be true at the end, and what the real deadline is. No proposal is written before this.
You receive three to five profiles with the specific experience the work needs, their rates, and their availability. You interview whoever you want.
Most engagements start with a short paid trial on a real task. You pay nothing until you decide to hire, and nothing at all if the trial does not convince you.
One person owns the outcome and reports weekly against what was agreed. Scope changes are priced before they are built, not after.
When this is the wrong choice
If your app is a thin wrapper around a website, most of the testing value is on the web side. We will scope it there instead.
Tell us what you are trying to ship. You get a matched shortlist in 48 hours and pay $0 until you hire.
Both. Emulators cover breadth cheaply; real devices catch the camera, sensor, and performance issues that matter to users.
Typically the current version and the two before it, which covers the large majority of US users. Older support should be a deliberate business decision, not a default.
Yes, and a fixed pre-release pass is the most common arrangement: a defined regression scope run on a defined device set, with a go or no-go answer.
Roles we place for this
Related services
Vetted engineers, matched in 48 hours. No recruitment fees, no payment until you hire.
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