iOS engineers judge employers by their codebase the way you judge candidates by their resume. A job description that names Swift, SwiftUI, and your architecture honestly will outperform a generic mobile posting. Customize the template below and publish.
mobile operating system and app platform
iOS is the operating system Apple ships on iPhone, with iPadOS as its tablet sibling. Native apps for it are written in Swift or Objective-C and distributed through the App Store.
iOS development covers the app itself plus everything around it: App Store review, provisioning and signing, push notifications, in-app purchases and the privacy disclosures Apple requires at submission.
Native iOS remains the right call for apps that lean on platform features, performance or a demanding design. Cross-platform tools such as Flutter and React Native cover a lot of ground, so the question worth asking a candidate is when they would not choose native.
Paste the template below into your job board or careers page, then replace the bracketed placeholders with your company's specifics. Every section is written to be edited, not just admired.
About the role [Company] is hiring an iOS Developer to own our app used by [audience]. The codebase is Swift-first with SwiftUI for new work, and the person in this role decides how it evolves. You will ship on a steady cadence to users who notice the details. What you will do - Deliver features from design through App Store release. - Own release health: crash-free rate, performance, and review feedback. - Modernize toward SwiftUI at a pace the product can afford. - Keep our subscription and purchase flows dependable. - Contribute to a testing culture that makes refactoring safe. What we are looking for - 3+ years of iOS experience with shipped, supported apps. - Strong Swift plus practical SwiftUI and UIKit balance. - Release-cycle fluency, including the parts Apple makes difficult. - Care for platform conventions, accessibility, and polish. - Reliable communication in a remote team. Nice to have - StoreKit depth, hardware framework experience, or growth experimentation background. Compensation and benefits Base salary of $105,000 to $180,000 depending on experience, plus [equity/bonus] and benefits. Adjust for your market before posting. Why join [Company] You will own the platform, not just the backlog: our roadmap holds real space for quality work like performance passes and refactors. Hardware is provided and refreshed on schedule, and we budget for [WWDC or equivalent] attendance every year, because staying current is part of the job. How to apply Send your resume with an App Store link to something you built. Two sentences on your hardest App Store review rejection will tell us you have really shipped.
Tip: click inside the block to select the whole template, then copy it.
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Both, weighted by your codebase. Most production apps mix them, so ask for SwiftUI comfort plus UIKit maintenance ability rather than purity in either.
US base salaries generally run $105,000 to $180,000, slightly above Android in most markets. Contract rates typically fall between $40 and $138 per hour on vetted marketplaces.
Very. Review rejections, phased rollouts, and expedited fixes are where launches live or die, and only shipped-app experience teaches them. Weight it heavily for a solo or lead iOS role.
Only if your codebase contains it. If so, say so honestly in the posting; discovering legacy Objective-C after signing is a common cause of early departures.
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