Unity developers in the US bill roughly $35 to $120 per hour on vetted marketplaces, with agencies charging $110 to $200. Full-time base salaries typically fall between $90,000 and $160,000. Unity spans mobile games, AR and VR, and a growing world of simulation and training software, and the serious-industry side often pays better than games itself.
Vetted marketplace
$35β120
per hour Β· USA, 2026
Vetted marketplace Β· like HireDeveloperUSA.com
$35β$120/hour
Development agency
$110β$200/hour
In-house full-time Β· base salary
$90,000β$160,000/year
Add 25β40% for benefits, payroll taxes and overhead before comparing with hourly unity developers rates.
Junior
$35 β $60/hour
Mid-level
$60 β $88/hour
Senior
$88 β $120/hour
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Between $35 and $120 per hour on vetted marketplaces depending on seniority, $110 to $200 through an agency, or $90,000 to $160,000 in base salary full-time.
Games attract passionate supply, which compresses pricing. The same engineer doing simulation or industrial AR work often bills meaningfully more for comparable difficulty.
Scope decides everything: a polished single-mechanic mobile game is typically hundreds of hours, while anything with multiplayer or live operations runs far beyond. Prototype the core loop before budgeting the rest.
Unity generally wins for mobile, 2D, and cross-platform reach; Unreal for high-end 3D visuals. Team experience matters more than the engine at most budgets.
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